That is so typical of Strawberry Clock too...
I must say that was a very well done Clock flash there Gregosan.
The graphics were basic but very smooth and well-drawn. The fact there was no choppy framerate either was fantastic. It all just flowed very fluently. The clocks were also very detailed but it would have been nice to have seen some more subtle details such as the water inside MineralWater Clock splash around as he moved.
The shading/use of shadows was well used when it came into play. The camera angles utilized throughout were quite a feat too, giving it a nice cinematic presentation. I just wish that the use of shading/shadows would have also been utilized in the exterior outside the Clock Headquarters instead of just being used for shadowy, dark corridors and rooms.
The sound throughout was crisp and clear without any glitches or fuzziness. The clock voices sound as monotone but lovable as ever. It was even surprising how there was some emotion coming out of the computerized voice instead of remaining the same tone. It's amazing how a few commas, question marks, exclamation points, etc actually give the computerized voices some life. Of course, the "facial" expressions/reactions of MineralWater Clock helped make it more evident and/or gave the illusion. By the way, the screams were superb.
Now to the most important part of the this flash, the humor! Instead of being in your face and/or gross, it was character driven, cerebral, subtle and random. Granted, the first test was cliched all the way but its presentation where it nearly becomes seizure inducing was quite intriguing. But definitely the weakest of the humorous tests. The second test was not only random and amusing, but even had me want to dance. It was one of those moments where you just feel like participating.
The third test was very amusing because there is this pressure evident if MinerWater Clock should choose the correct answer or choose the wrong because of the big red infamous B. Yet, the fact you know what choice he will make just makes one want to laugh like a little school girl. It makes one feel involved with the trials and tribulations while remaining humorous.
Of course the ending takes the cake. Once more we feel the frustration that MinerWater Clock feels but you can't help but laugh because it would be so typical of Strawberry Clock to pull such a stunt and leave his fellow clocks hanging out to dry. Since the flash kept me so involved with the events and humor it gave it this genuine interactivity to it, thus the 5 I gave in interactivity.
Overall, this was a fantastic little Clock Crew flash. I hope to see more from you in the near future. You are very promising.
But I must ask, why did the CCHQ look like a gargantuan version of GoldenClock? =P